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Aislynn Kilgore
Aislynn Kilgore
VFX Artist
Austin, United States

Summary

Hello! I’ve got 10+ years of experience driven by a passion for creating wonderful real-time VFX. With a track record of strong leadership skills, I love to push the visual and technical boundaries of what we can create through a highly collaborative approach across disciplines.

Skills

VFXRealtime VFXParticle EffectsShaders3D ArtFluid SimulationTeam Management

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Houdini
Houdini
Maya
Maya
Substance 3D Designer
Substance 3D Designer
PopcornFx
PopcornFx
Niagara
Niagara
Photoshop
Photoshop
Animate
Animate
EmberGen
EmberGen
Jira
Jira
Premiere
Premiere
3DCoat
3DCoat
Illustrator
Illustrator
After Effects
After Effects

Reel

Experience

  • Senior VFX Artist - VFX Lead at Twisted Pixel Games - Meta
    Austin, TX, US
    November 2019 - January 2026

    Shipped Titles:

    Marvel’s Deadpool VR, 2025, Unreal 4 - Oculus Quest 3

    Path of the Warrior, 2019, Beard Engine - Oculus Quest

    - Created beautiful, stylized, and performant visual effects for real-time gameplay in VR.

    - Led and mentored a team of 4 skilled internal artists, supporting their development and championing a collaborative, inclusive environment.

    - Coordinated with Directors and Production to align VFX planning with milestones and timelines.

    - Wrote clear and concise documentation, empowering the team to utilize VFX pipeline and tools to their full potential.

    - Oversaw external collaboration (5 external artists): prepared tasks, reviewed outsourced work, and maintained high-quality standards.

    - Collaborated with other disciplines to deliver impactful visuals and improve pipelines.

    - Maintained a modular and performant material system for environment, character and weapon assets.

    - Proactively identified, reported on, and mitigated development progress risks, ensuring issues were solved before they impacted the project timeline.

    - Ensured all VFX content was optimized to be performant within demanding technical restraints of the platform.

    - Elevated team morale and productivity by cultivating a positive culture through empathetic leadership and effective collaboration.

  • VFX Artist and Co-Founder at The Bread & Butter Game Co.
    Austin, TX, US
    May 2019 - June 2022

    Shipped Titles:

    All Hams on Deck, 2020, Unity - iOS/Android

    - Crafted hand-drawn, stylized VFX while maintaining performance for a variety of mobile platforms.

    - Created reusable and performant material systems for in-game assets, utilizing C# scripting for implementation.

  • Case Analyst II at Heartflow
    Austin, TX
    July 2018 - November 2019

    - Created 3D models of coronary arteries by analyzing CT data. Used models and fluid simulation to assess possible blood flow in diseased regions.

  • VFX Artist at ArtCraft Entertainment
    Austin, TX, US
    May 2016 - July 2018

    - Created beautiful, stylized and realistic VFX for a PC MMO while maintaining performance targets.

    - Built shaders for VFX, UI and character needs. Collaborated with engineers to improve shader tools.

    - Worked closely with animation and design for VFX needs of specific classes and enemies.

  • VFX and Technical Artist at Denius-Sams Gaming Academy
    Austin, TX, United States of America
    August 2015 - May 2016

  • Background Painter/Compositor at Anzovin Studios
    Amherst, MA, United States of America
    May 2015 - September 2015